RR is a real-time strategy game that has a unique take on the genre. There's 2 notable things about it; there's only 1 "mission" in the game, and the terrain height plays an important role.

In the game, you work slowly to capture terrain, build defenses and infrastructure, set up resource gathering, and defend against attackers. You could think of it as a mix between a traditional RTS and Creeper World, with only one very long mission.

The tanks are placeholder test sprites, the game is actually about robots.

Current status

RR is mostly experimental and ideas. My original plan was to put my full focus on this project and finish it, but due to some personal reasons I stopped working on RR in favor of Volve.

I think the concept of RR is very cool though and want to continue it, but I lost my momentum and am working on other things at the moment.

RR is made with C and OpenGL, so it is not playable in the web browser.